Welcome to the battlefield beneath the microscope.

In Nano Wars, you are a cutting-edge lab engineer in a future where war is waged not on distant planets, but at the cellular level. This new sport has gained millions of followers who cheer on for their teams in these tiny worlds. Design your own microscopic warriors, nano cells with specialized modules that enhance their capabilities.

Will you create a fast and nimble assassin? Or a tank that buffs others?

Once your designs are completed, unleash your creations into the petri dish arena, where they will battle hostile teams and claim victory.

💡 Two Phases – One Mission

Design Phase

Assemble your nano bot using a limited energy budget. Choose wisely—every module changes the outcome. Balance for and against differnt attack types, and choose the spawn locations accordingly.


Fight Phase

Your bot fights autonomously in a microscopic brawl for dominance. Watch the sparks fly in a pulsing neon world


Are your designs strong enough to survive the microscopic colluseum?


🧾 Credits

Designed and developed by No Suit Needed LLC

Gregoriik - Artist
Dave - Programmer
Johan - Programmer
Frank - Music & SFX

Created for GameDev.tv Gamejam, 2025 - Theme: Tiny World


External Assets used

SFX loading screen https://assetstore.unity.com/packages/vfx/particles/sci-fi-loading-screen-vfx-fr...

UI Assets https://wenrexa.itch.io/kit-nesia2

Rest is crafted by us with love❤️

Updated 9 days ago
Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorsBlackByteBrigade, GregoriiK, davi.88
GenreStrategy, Simulation
Made withUnity
TagsCasual, Indie, Ludum Dare 57, Singleplayer, Top-Down, Unity

Download

Download NowName your own price

Click download now to get access to the following files:

RailGunOP.zip 25 MB
CellBodyFix.zip 25 MB
AspectRatioFix.zip 25 MB
FixedTeamLayoutResetting.zip 25 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Really cool concept! Designing your own nanobots and then watching them charge into battle is super satisfying. The aesthetic and music are great, and there’s so much potential here for deeper mechanics. I was a little lost at first, so a bit more guidance or a quick tutorial would go a long way—but overall, very impressive and fun to play. Would love to see this expanded after the jam!

(+1)

Thanks for playing! Completely agree we do just throw the player in there and "hope" you will figure it out :D Was on the short list of missing features, both an unlock system and tutorial system would have really helped easing the entry.

Still a really awesome entry guys! Well done!